More Projects

Small projects, quick project, unfinished projects.

Living Dangerously (In progress)

A current project investigating the role of fear and excitement in everyday life by recreating or playing upon real and fictional occurences.
A processing sketch pulls in online Earthquake data in XML form, and outputs the data to Arduino which drives motors using Pulse Width Modulation to correspond to the depth and magnitude of each new earthquake.


Reading lamp

 

Reading lamp is the first in a series of products that ask us to acknowledge those everyday technologies that we take for granted. Do those objects whose use is more reciprocal become more valuable to us?
This project aims to discover if it is possible to create more sustainable objects and opportunities for more rewarding everyday experiences, by investigating ways in which design can encourage more meaningful relationships between people and their belongings.


Memorascope

 

Borne out of a concern that increasingly prevalent Non-Places are stripping our everyday environments of personal significance, Memorascope is a device for associating personal memories with  real space.
The viewer contains a digital photo viewer that can be pre-loaded with a set of photographs. Looking into the viewfinder on top of the device allows you to see a view of your environment through the photograph that is being displayed on the screen, creating a montage of the two images.
As with the viewfinders on old film cameras like Kodak’s box-brownie, the images that you see are distorted and imperfect, meaning that you have to look a little harder and a little longer.


About

My name is Mark and I’m a product interaction designer and researcher. Or something.

I am currently a PhD student at Nottingham University’s Mixed Reality Lab and Horizon DTC, where I am conducting design lead research into the consequences and implications of the technology mediated practices that we currently employ to record and recollect our experiences.
Alongside academic research I have maintained my own creative practice, and continue to work with commercial design studios, artists, galleries and research labs, on anything from hardware development and prototyping to interaction design and conceptual development.

I am also a co-founder and collaborator at The Institute for Boundary Interactions; an interdisciplinary research collective research working across science, technology, art and design.

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