All posts in design

CHI 2015 Workshop: Beyond Personal Informatics

Alongside Chris Elsden, Dave Kirk and Chris Speed, I am involved in organising a workshop for CHI 2015, entitled ‘Beyond Personal Informatics: Designing for Experiences with Data’.
The goal of the workshop is to take a more critical look at Personal Informatics, and open up new opportunities for both capturing and designing with this kind of data, beyond its current narrow scope.
You can read our full proposal here, but the call for participation is pasted below.

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Beyond Personal Informatics: Designing for Experiences with Data
Workshop at ACM CHI 2015 Conference, Seoul, Korea

Submission deadline: 5th January 2015
Notifications: 6th February 2015
Workshop date: Saturday April 18th 2015
Website and details: http://di.ncl.ac.uk/beyondpersonalinformatics/
Contact: c.r.elsden@ncl.ac.uk
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A ‘data-driven life’ – the subject of five previous CHI workshops about self-tracking, personal informatics (PI), and the ‘Quantified Self’ – appears increasingly possible and popular. While these workshops have undoubtedly moved the field forward, we argue we should now develop a more critical understanding of the experience of living with, and by, data – rather than focusing only on the utility and efficiency of these technologies for behaviour change or health management.

We propose a workshop that looks beyond personal informatics, broadening and remapping a design space to consider the situated experience of a data-driven life. The workshop will be interactive and future-focused, seeking to critically challenge existing narratives and identify new design opportunities. How does PI become a social concern? How does the value of data evolve over many years? How can a ‘Quantified Self’ be represented besides graphs and numbers?

We invite participants from a range of backgrounds and practices to submit position papers, which may include, but are not limited to:

• Critical reflections on the design of PI or ‘Quantified Self’
• Case studies of existing experiences with PI
• Design or deployment of bespoke PI systems
• Speculative scenarios or design fictions including PI

Submissions should be of 4-6 pages in Extended Abstract format. However, we are flexible with regards to how you use this space, and for example would welcome submissions in the pictorial format introduced at DIS 2014 if this better suits your submission. These should be sent to c.r.elsden@ncl.ac.uk. The organising committee will review these, with particular attention to how they extend current thinking on personal informatics.

At least one author of each accepted submission must register for the workshop and at least one day of the conference. For approximate pricing, see CHI 2014 rates.

Organisers:
Chris Elsden, Culture Lab, Newcastle University
David Kirk, Culture Lab, Newcastle University
Mark Selby, Design Informatics, University of Edinburgh
Chris Speed, University of Edinburgh

Photobox: Best Paper Award at CHI 2014

Photobox Cat

Photobox was recently the subject of a paper that won a Best Paper award at CHI.

Will Odom, a researcher at Carnegie Mellon, did a study in which he deployed 3 Photobox’s in the 3 households for 14 months each. After wading through a lot of data, he wrote a great paper about what he found out .
The project and paper was a collaboration between researchers at Microsoft Research, Carnegie Mellon and Culture Lab, Newcastle University. You can read ‘Designing for Slowness, Anticipation and Re-visitation: A Long Term Field Study of the Photobox’, here.

As well as contributing to this paper, I’m really happy to have designed something that was part of a few people’ lives for over a year, and that gave them a good experience while prompting them to think more critically about their relationships with the technologies they use, and the ways they record and revisit their experiences.

Late Labs: The Internet of Things That Matter

smashed

On the 10th of April I’ll be giving a short talk and showing a version of The Earthquake Shelf at an event called, The Internet of Things That Matter. It will take place at 7:00pm, in the Informatics Forum, 10 Crichton Street, Edinburgh EH8 9AB.

The event is one of a series of Late Labs that are a part of the  Edinburgh International Science Festival, in collaboration with New Media Scotland and the University of Edinburgh’s School of Informatics.

How does data change our relationship with physical ‘things’? The Internet of Things exploits new technologies to link physical artefacts with data across social and technical networks. Join the Design Informatics Research Group to explore this new technology.

From teapots that you can haggle with in Oxfam shops or shelves that shake when earthquakes take place on the other side of the world, to clocks that print you a postcard of something that happened in the past. Let’s reflect upon the implication on our social lives.

Do come along and if you can – there are lots of  other great projects from Design Informatics lined up for the evening and, I’m sure, some great talks and conversations.

 

Design Informatics and Learning Energy Systems

start new job

For the last few months I have been writing up my phd thesis, and while that may be pushing what can acceptably be described as a ‘few’, the end appears to be in sight. I’ll post more about that when the time is right, but for now there is other news. On the 6th of January I received the above notification, touched ‘OK’, and dragged myself out of the black hole to start a new job.

I am very happy to have joined the Centre for Design Informatics at Edinburgh College of Art, University of Edinburgh. It’s an exciting department, with some very original and refreshing ideas about the opportunities that can come from designing with data and physical things. For the next 18 months or so I’ll be working as a Post Doctoral Research Fellow on the Learning Energy Systems research project. There’ll be lots more information on the project website in due course, but for now here’s a short explanation:

This project will develop a collective ‘Learning Energy System’ involving people, objects, data and machines. Central to this is a digital system designed to align human needs and comfort with building energy systems, with the aim of to reducing overall energy demand. This project differs from many energy reduction projects. The building user; as a sensor of conditions; as a driver of energy demand; as an individual; and as a collective, is at the heart of the ‘Learning Energy System’.

The project is situated in a couple of schools in Scotland. The Building Management Services that run these school buildings collect energy use data, but the students, teachers and staff that ‘use’ the school building, and the energy, have no real access to that data or any engagement with the ways that the energy is used. We are interested in learning about the reality of how energy is used in those schools; how energy is tied into the social and educational lives of the schools’ inhabitants, and the value(s) placed on its use in such a context. Through a process of design-led research we hope to reveal the complexities and messy-ness of this energy system at the centre of which are the building users. Then, turning the schools into ‘Living Labs’ we will use co-design methods to develop what a Learning Energy System might be, and to find ways that energy systems might fit meaningfully into such complex settings to better support and engage the communities within them. This is a really exciting project for me to be a part of. Though I’ve worked with similar themes and processes before, this represents a big step and I’m really looking forward to getting out of my comfort zone to learn about new kinds of design practice, new communities of  people, and new ways of thinking about technology. Of course, this also means that I have moved to Edinburgh. I love getting to know a new place,  and am having a great time exploring this beautiful and intriguing city.

Participants Wanted: Experiential Manufacturing

I am currently looking for people who have been affected by an earthquake to take part in a new design led research project called Experiential Manufacturing.

Experiential Manufacturing is a system that uses real data and eyewitness accounts to make personal mementos of earthquakes. It is part of a research project from the Mixed Reality Lab at the University of Nottingham that uses scientific data like magnitude, duration and location, along with more personal descriptive accounts of events, to alter the material characteristics of existing objects.

The project investigates how data about our previous experiences could be used to shape the material qualities (touch, shape, feel) of otherwise meaningless objects so that they are better able to reflect our personal experiences and tell stories about our past.

During the course of the project, a set of bespoke domestic manufacturing systems will be produced and installed in the participant’s home. Using both scientifically recorded and anecdotal data from real earthquakes, the exact configuration and behaviour of the services will be derived from participants’ descriptions of the material and sensory conditions during their own earthquake experiences. The Experiential Manufacturing system will then act as a digital manufacturing service that creates devices and objects that aim to be evocative of aspects of these experiences in order to craft personal memorial artefacts. Each artefact produced by the Experiential Manufacturing systems will be materially, unique.

If you think you, or any one you know might be interested in taking part, please feel free to head over to the site for more information about the project and what will happen if you take part: http://experientialmanufacturing.com/

Camera Explora – Development

Tracing Mobility is almost over, it ends on the 12th, and it really has been a pleasure (if not a little intimidating) to be part of an exhibition with so much great work.

Above is an image of it in the gallery, and I’m really pleased with how it turned out. The maps on the wall are those created by people as they used the camera to explore Berlin. That was taken not long after the show opened, so hopefully by now there a few more.

Anyway, since its all up and running I thought I’d post up a few snippets of Camera Explora’s development.

 The Camera

The camera itself has more or less been completely rebuilt. We got hold of some android phones that are better able to cope with processing the images people take and logging co-ordinates to the server. Sam has also completely re-written the application so that its much more efficient. The UI is still very simple with just three main screens and relatively few ‘choices’. Applying constraints to digital technology is a big part of this project so we wanted strip out most of the functionality associated with digital photography, especially the ability to review and edit on the fly.

The camera’s body is a 3d printed case intended to make the smart phone feel a little bit more like a camera. This was again important to creating the desired experience of using a camera that does one job and relates to one experience of one place, rather than a smart phone that (excellent they may be) does everything.  This isn’t necessarily a comment over one being better than the other, more an attempts to find out what it means to have digital technologies that have a specific purpose. The casing also serves the functional purpose of blocking access to the phones buttons. This means means people cant exit the app and play with a free smart phone for a few hours.

 

The Plotter

The plotter draws lines with felt pen onto a map of the city. These lines don’t show your exact route, but instead draw lines between the locations where you take photos. This links the locations of things or events that you considered to be important, or worthy of attention, and therefore recording.

Because the pen only draws when you take a photograph, it rests in one place until another picture is taken. During this time the ink from the pen bleeds into the paper, so the size of the dot becomes a rough indicator of the length of time that passes between photos – or between paces and events of interest. The maps were custom made using open street map and printed on treated ink jet ready drawing paper.

The new version of the plotter is made using an A3 scanner. This gives you all the mechanical elements you need to run the x-axis, and is driven with a pretty standard 4-wire stepper motor so controlling it with an arduino and motor shield was quite straightforward. The mechanism involves a few drive wheels, belts and some wire + pulley systems that slow and smooth the movement of the stepper.

Flatbed scanners have no Y-axis, so I took the drive mechanism out of a smaller A4 scanner and attached it to the A3 scanner’s scan head using some custom made 3D printed brackets. The motor that came with this mechanism was a dc motor with an optical encoder on the back, rather than a stepper motor. These are really accurate, but unfortunately I couldn’t get a reading from the encoder – possibly why the scanner was being thrown out. Instead I got hold of a small stepper motor that could fit inside the  scan head along with the drive wheel of the smaller scanner mechanism.

This version of the plotter has a stand so that it could be displayed as a stand alone unit. I also wanted it to look and feel a bit more like a piece of furniture than last time.

Its build using plane old pine timber and plywood. But to make it look a little more like something that would belong in a home I covered it with oak veneer. I like how it turned out – it’s intentionally quite retro looking. This was partly to lend it a little domestic familiarity.

  

 

  

 

The Printer

As you walk around and take photos, a small photo printer hidden in the plotter display prints your photos. This happens as you take them.

The printer is a Polaroid Pogo. These are designed to work with mobile phones and certain camera with PictBridge functionality. It does this either by a usb connection to the camera or a bluetooth obex transfer. A PC won’t recognise these printers through a USB connection as it can’t run PictBridge, so the photos had to be sent over bluetooth.

The printer was held inside the plotter display casing by a 3d printed bracket. This means the printer can be easily slid in and out when the paper needs replacing, which, because they only hold 10 sheets, is quite often.


 

That’s a bit of a quick overview, but for the sake of brevity, that will do for now. Along with Sam who did all the android development, many thanks also go to Mike Golembewski and Rob Mitchelmore for help with various bits of software development.  It will soon be coming back from Berlin, and when it does i’ll get around to making a film about the project and post up some of the maps and photos that have been created.

I will also running some more controlled user trials for use in my PhD research. So if you’d like to have a go, get in touch!

Coming Up – Tracing Mobility Berlin

Camera Explora will soon be going to Berlin to take part in the Tracing Mobility exhibition at Haus De Kulturen De Welt from the 24th November to the 12th December 2011.
The exhibition will showcase about 20 works around the theme of cartography and migration in networked space.

Mobility has become one of the most important keywords in the discourse on globalisation, techno-economic change or the Information Society. The idea of nomadic, ‘mobile’ persons supported by spatial mobilisation of capital, goods and knowledge pervades politics and economics, technology and science, advertising and media, commerce and culture. The Tracing Mobility exhibition and symposium present a snapshot of the dynamic topography of this constant being-in-motion.

The prototypes have changed a lot since their last outing in Nottingham. I’m still working with Sam and we’ve managed to solve pretty much all of the hardware and software bugs (we’re working on the rest!), so hopefully the experience should run much more as intended. This means that we should be able to start getting some more useful feedback from people about how the technology influences their exploration and perception of the city. I’ll do a write-up about this after the event, as well as more detail about the prototypes.

It’s going to be really exciting to see people using them in a city i’m unfamiliar with – I’ve only ever seen it or tried it out in cities where I live, so hopefully I might even get to have a go myself!

Anyway, if you’re in Berlin any time between the 24th November and the 12th December, come along and say hi.

Visualising Climate Change

In a previous post I mentioned that I was working with Active Ingredient on their current project, A Conversation Between Trees. Well, that’s exactly what happened and we recently spent a few days in Rockingham Forest, Northamptonshire installing the work in the Fineshade Woods art centre. You can read up on the project over at the site, but for now I’m just going to talk a little about what I worked on.

The main part of the installation involves  projected visualisations developed in Unity 3D that show real time environmental data from sensors in trees in Sherwood Forest UK, and the Mata Atlantica, Brazil. To compliment these, we wanted to create something that would add some historical context to the data. Global CO2 levels in particular change slowly, and by very small increments that aren’t linear or continuous, so we wanted to add a more accumulative and temporal impression of the data allowing more of a ‘big picture’.

 

The machine draws out CO2 data taken from the Mauna Loa observatory in Hawaii. This dataset is the longest continuous record of global CO2 data available, and has monthly readings dating back to 1959. Having data that covers such a large period of time allows us to depict the behaviour and effects of the increasing CO2 levels over the years.

 

The machine consists of a revolving circular platform and an arm that moves between the center and edge of the paper depending on the CO2 level. The revolving platform represents time with one revolution of the platform representing one year. After one revolution the paper is removed and the machine starts again. Because each year is on a seperate sheet of paper, it gradually builds a stack of paper marked with 52 years worth of CO2 fluctuations.

The data readings are  monthly, so within one revolution there are 12 readings, and the arm plots lines between each data point. Arduino controlled stepper motors drive both the platform and arm, and the steps needed to draw lines between data points are calculated using Bresenham’s algorithm. This is done in Processing rather than Arduino, as it it made sense to do all the calculations on a laptop rather than the arduino itself. The processing sketch then just passes simple movement commands to the arduino which drives the motors accordingly.

 

Lines are scorched onto the recycled paper using a soldering iron. We did a lot of experiments to test which papers scorched nicely, but didn’t burn, and which speed / heat combinations left the nicest mark on the paper. We’re not sure we’ve got this quite right yet and will continue trying different tips for the soldering iron and different speeds for the new surface area and heat combination that this will create.

As well as forcing an uneasy contradiction by using a carbonising process to make marks, the act of burning symbolises the relationship between global CO2 levels and temperature.

This brings us to an interesting point of discussion that has come to light through doing this project. The team have discussed many times the role of technology led human intervention in environmentally engaged artwork. As ever, we have no answers, but these projects are about presenting information to provoke debate and dialogue around some very serious but complex issues without being prescriptive, or trying to force our views on the audience.

This is still the first prototype, there are a few bugs to work out, and some more in depth design decisions to make but its a good starting point, and by the time the next exhibitions come around it will, of course, be flawless.

Active Ingredient: A Conversation Between Trees

Data Visualisation

[image from Active Ingredient]

Over the next few months I’m going to be working with Active Ingredient to develop a dynamic sculpture for their project A Conversation Between Trees. The project combines environmental data gathered from trees in Nottingham’s Sherwood Forest and Brazil’s Mata Atlantica. This data from each location is then visualized (above image) side by side to illustrate the contrast between the two environments, and represent a form of conversation.

Here’s what they say about the project:

“Welcome to a forest that spans time and location… a journey from the temperate north to the tropical south to discover the invisible forces at play, to reveal a story of 150 years of climate and environmental change.”

A Conversation Between Trees connects trees in different environments, using sensors connected to mobile phones to visualize and interpret the sensor data, as part of a new locative artwork. Following on from research developed as part of the Dark Forest Project.

Active Ingredient will work with environmental sensors including CO2, temperature and humidity, to interpret the carbon cycle and the sensitivity of this process to climate change (carbon cycle feedback).  This will take place in forest and woodland environments in a series of locations.

The sculpture will join the work they have already developed for the up-coming series of exhibitions, and will offer an alternative to the data shown through the visualisations, giving a physical and accumulative representation of the contrasting environmental conditions, and the significance of the changing climates over time.

Human sensor data maps

[image from Active Ingredient]

Showing environmental data in ways that are meaningful to people, but still true it’s complexity, is extremely problematic. To find compelling ways of doing this Active Ingredient have undertaken several local community based exercises to map and visualise environmental data and the longer-term affects of climate change. One of these was a workshop with school children in Brazil [images above], where the children created data maps using felt to depict the environmental conditions as they perceived them:

As objects, data maps, they are quite beautiful, the colours, layout and style (to use the language of Robin Active Ingredient’s programmer) were simple yet evocative representions of the data they collected as ‘human sensors’.

I really like these data maps, and although they are highly personal representations, I think the intuition involved in making them and their highly evocative illustration also describes part of our approach to designing the installation. Simply, the idea to create something that changes and evolves to show abstract data, and the tensions and dialogues at work within, in compelling ways that people can immediately, and tangibly make sense of.

I’ll post more as things develop, but have a look through Active Ingredient’s website for more information and regular updates, including the exhibition dates and locations.

Project LiloRann


[Original Photograph © Anurag Agnihotri]

Back in the summer I spent a great 3 months or so doing an internship with Superflux where I worked on a few new projects that they were starting up, some of which I will continue to be involved in over the coming months.

One of those projects, LiloRann, has just recently been launched. Here’s the elevator pitch:

Could we reverse ecosystem degradation by growing organic structures from unruly, invasive plants?
This is just one of the many possibilities Project LiloRann will explore in the deserts of North Gujarat, India; an area that exemplifies some of the greatest challenges posed by climate change, while being rich with the potential for ecological regeneration and resilience.

Rather than focusing too heavily on outcomes and final products, the project will instigate and maintain a set of processes that enable the combination of local knowledge and more advanced technological practices, such as bio engineering, to tackle the effects of desertification in locally sustainable ways. To do this the project will operate on two levels. Firstly, it’s an ecology project that aims to help local communities in the Gujarat region of Northern India build sustainable resilience against ecosystem degradation, and to see tangible benefit as a result.

Achieving this with any level of success requires an approach that is sensitive to, and takes full advantage of the knowledge, expertise and ability of local communities. So, secondly, the project will create the opportunity for collaborative, interdisciplinary knowledge sharing.

This test-bed for experimentation and collaboration between a unique, interdisciplinary team and local citizens aims to find ways of addressing the global issues of environmental degradation by empowering communities to take on the effects of such changes at a local level. Ultimately, it is our hope that by sharing knowledge in this way, those most at risk from climate change can be better equipped to counter its effects.

Rather than a top down imposition of expertise, the project will aim to create the conditions for emergent forms of new knowledge and ecological practices to be developed through collaborative experiments between members of the project team, local farmers, ecologists, and anyone else who’s interested.  By monitoring and documenting this process, the team hope to derive a framework for how such projects might be conducted more efficiently and sustainably in future. While interest in collaboration to engender emergent practice has been around for a while, it is still something very difficult to  achieve, especially when the project requires the combination of very disparate sets of knowledge. The hope is that these difficulties can be somewhat overcome by working within a very focused region, allowing new strategies for effective knowledge sharing to be generalized from the examples provided during the project, while still  seeing real, tangible results in the ecology of the region.

It’s only just beginning, so its difficult to say too much about it yet, but I think it’s an exciting project and I can’t wait to see what happens next. As well as more detail about the projects aims and approaches,  the LiloRann site has a lot of information, which will including updates as the project progresses and details about how potential sponsors and collaborators can get involved.

Oh, and some other projects that I worked on with Superflux are also under way – I’ll post more here about them as and when.